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OddJuice
An italian drawing guy who also happen to be a funky perv!

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CRASH BANDICOOT gigntic rant ahead

Posted by OddJuice - March 27th, 2019


TL;DR I don't like the artistic direction they went for with the game, although I think that at its worst it's just okay, a 6/10. Gameplay wise it's fine too, it's not BAD don't kill me ty. ENJOY THE RENT OR GOODFUCKINGBYE:


Can I be frank? I honestly don't like how the new Crash looks. I'm not saying it's not technically well done but... I think it's just that. They also made him a little too cute and soft when, as a kid, I saw him being a bit more... Crazy? Angular? And not due to the graphics, I just gave for granted that, if rapresented properly and outside of a 3D world, he'd have a much sharper design, with tiny eyes, a LOT more toony and exagerated expressions, frame skipping, stretching and squashing, I thought it'd be something like the old Looney Tunes shorts from Chck Jones (from which they were taking inspiration from, in fact).


As it is I feel like all they did was slap some realistic texture to the chars and animate everything to look as pretty and consistent as possible which is the "okay" approach for these things in terms of effort and result.


I like the reinterpretation they gave Spyro a lot more, although they went a bit more towards fantasy rather than comical compared to the original, which is, you know, good depending on your personal taste and how much of a fantasy element you perceived when playing the trilogy.


Personally I felt it a LOT, but even if you don't like the new Spyro you can't say they didn't work with the designs to reinterprete them at 360°, it feels like they had an understanding of the first games and a vision to follow.


With Crash they basically just coated it in realistic fur and lights (VERY BAD LIGHTS, in some parts of the game he is basically a very ugly black silouhette because they decided to leave it up to the program alone). I want to make sure you understand I'm not talking about graphics but ARTISTIC DIRECTION, something that can work with any kind of budget and is hugely underestimated in recent years.


I mean, if you dig it I'm fine, but for me... I "like" it. It's okay. Which means it could have been a lot worse but also a lot better. At least it's polished... I'm not sure I'm making my point as clear as I'd want. In short: deform him a lot more, y'know, make him weird and zany instead of worrying that each tooth in his mouth is modelled right and that each movement is ALWAYS at 60 fps.


Although it could have been a lot worse... They could have completely messed the gameplay up. I mean, there are things that compared to the original simply don't work (I hate the water bike segments more than I ever did before) but, overall, it gets it and has a VERY nice feel to it.


And it's not like cute is bad. I like cute! I just feel that it doesn't fit the character to be THIS cute and round and soft. I never perceived him as a cute char to begin with, but for those who does I suppose part of its cute appeal WAS in his weirdness. Otherwise there would be 0 people liking Ripper Roo.


And we all know the number of people liking Ripper Roo is nowhere near 0.


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