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OddJuice

6 Game Reviews

2 w/ Responses

I couldn't stop. I can't stop. Call help.

it's a little clumsy, also rather slow and a bit unresponsive at times (although this might be due to my equipment). As an experiment, is very interesting and shows a degree of potential, as a game, there's not much to it.

I can see the appeal of this being one of those very addictive, simple and marketable games on the Applestore, if it came out with a touch feature and maybe a bit more visual feedback.

It's clever, but not really my kind of thing.

I can see this is very experimental. The graphics are inconsistent and the sound design isn't exactly the best. You shouldn't be able to walk into an enemy and get repeated damage until death, maybe making the knockback a little less crazy and giving a few moments of invulnerability should fix the problem.

Asking for someone's e-mail is never a good idea, it would have been okay to simply allow the content to be right in the game itslef, since not many are probably going to trust you with the information and writing "I hate spammers" isn't enough to make anyone think you wouldn't be making ill use of it.

That said, I can see you had fun making this, and I can sense a god degree of heart put into the work, I enjoyed, despite it being outrageously simple, the little hint pointint towards her sister being implied in what happened.

With some work and the right amount of passion you might get to something far more articulated in the future. I hope to see that happen!

Nerdotik responds:

Thanks mate for taking the time to comment, i appreciate it :D!

1) About the graphics, i have made it explicitly (to let the animated stuff stand out from the tiles), but i see that the general consensus is very polarized on this matter (someone like it, someone don't :D ). Anyway i respect your opinion.

2) For the email thing i must disagree with you. The choice is straightforward (in my situation), i don't have time to manage a discord, but i still want to have the contacts of all the interested people. Anyway, they are very few :D, and as you said, very few people put their contact.

3) For the repeated damage, i agree with you. I can improve a lot on this, and make it more enjoyable, for example putting an invulnerability time.

Thanks for your comment mate, you are always welcome and... :D PORKIN YEEEEEEEAH!

The difficulty curve might be a tad excessive and there's some box pushing and pulling that is particularly hard to do due to the speed at which the killing weights move, the ones hanging from chains that activate when you move beneath them. Maybe some mid-level checkpoint would help make such inconveniences a little less frustrating? I dunnow.

Overall the game is adorable, I'm giving half a star more just because of the character's little winning dance, which makes me extra happy every time I see it! Nice mechanics, simple but effective.

Wolod responds:

Thanks for playing and for the feedback!

The game is fun, the grafics and musics aren't bad, but there's something about the character that doesn't control properly, I think he's a tad too big compared to the enemies swarming around him, sometimes making your way through them is frustrating and outright impossible due to the small rooms and his height, being surrounded means almost certain death in any sitaution, which is maybe a tad too much.

But while that might be due to my incompetence, there actually is something worth noting that needs fixing. More than one time I walked into the stairs and died right afetr that because the character walked into a flame while the screen dissolved to black.This is because, as a player, I have been thought that once I reach mygoal I should be done worrying and I sometimes keep pushing forward out of instinct because, normally, walking into stairs makes the character disappear entirely. It would be much better if the character simply vanished from the room or, at least, became invulnerable after touching what is defined as the goal of the level. It's frustrating to complete a room and die just because you slid a bit to the right after winning, especially because with the screen fading and the zoom happening I might end up a bit confused as to were these flames are and while the solution would simply be lifting my fingers from the keyboard it doesn't come instinctive as I want to be ready when the next room appear, and it doesn't take much.

That said, this is very solid and I can't give it less then 4 stars. Good job!

An italian drawing guy who also happen to be a funky perv!

Age 31

Joined on 12/5/18

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